Castaways /ˈkæst·əˌweɪs/

With every ritual we perform, the climax,which is the summoning, includes ripping through the fabric of existence and retrieving with intent.
As much as we practice, during the summoning part alot can go wrong,
but we have a Bob Ross attitude towards mistakes.
We performed hundreds of attempts at summoning Tetra, and were presumptuous to assume we were aware of all our mistakes.

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Castaways are a by-product that appear during summoning, in the critical stage when the veil is broken.
They are happy mistakes and are bundles of charm, we keep them for good luck and they are mighty good at keeping us motivated.
But we figured it might be time to share our new buddies with u!

And So we bring you the castaways!:

Amari:



The first Castaway from our rituals.

We found Amari hidden between our paintstock, we guess it’s been living between our heaps of junk for the past weeks.
Amari had good fun delving through our work and poltergeisting the fuck out of us.

But being a timid little being, albeit adventurous, let us know its time to move on.

So we’ve prepared temporary housing and gave Amari a bunch of presents to give to its new keeper.

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Amari can open up to u to reveal its last meal, giving u the trust not to snap its spine in the process


Amari comes with it’s own pack of stackable organs, to be used a seen fit

Amari can be repositioned, some joints are moveable. This can make for a dynamic posture

Hamamonigo:

This time we found it during a rave we gave in our dungeon.

We packed the place with smoke because it makes us feel at home

Hamamonigo must have mistaken the haze for the moist sticky steam of its favorite environment.